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Jehoshaphat A - C# developerLD Talent logo

Jehoshaphat A

This talent has passed a rigorous process of technical and soft skills interviews, system design tests, background checks, onboarding exams, and has successfully completed technical and soft skills challenges, or has demonstrated their capabilities through on-platform work.
The star rating is a representation of the overall rating, calculated as the mean of the client satisfaction rating, the average client interview rating, and internal interview scores.

The client satisfaction rating is the weighted average of client ratings, with weights based on reviewed work hours. When no client rating exists, the approval fraction (approved vs. reviewed work hours) determines it.

If the client satisfaction rating exceeds the overall rating, it becomes the star rating. In the absence of client ratings, if the average client interview rating is higher than the overall rating, it becomes the star rating. If no data is available, the star rating defaults to the internal interview score.
Software Engineer Preferred Title
$31.25 /hr $ 45.0K /yr Hourly Rate and Yearly Salary
Overview Experiences LD Experiences Qualifications Reviews Vetting
Overview
Basic Summary
LD Talent History
  • Worksession Approval 100.0%
  • Average Response Time 3.7 hours
  • Average Count of Messages/Day 2.6
  • Project Completion Rate 2/4
  • Interview Acceptance Rate 4/6
  • Timezone Overlap 47h PST, 65h UTC
  • Earned Hours 207.50
Vetting Summary
  • No. of Onboarding MCQs Completed 171
  • More details
Interview Scores (3.8/5)
  • Software Engineering Process 5.0/5
  • Design Practice 3.0/5
  • Design Theory 3.0/5
  • Technical Breadth 5.0/5
  • Logical Thinking 5.0/5
  • Technical Strength 4.0/5
  • System Design 3.0/5
  • Productivity and Responsiveness 3.0/5
  • Teamwork 4.0/5
  • Agile Development Process 3.0/5
  • Intellectual Merit 5.0/5
  • Documentation 3.0/5
Talent's Devices
  • Desktop Mac・Windows
  • Phone Android
  • Tablet iPad
General
  • Member Since Nov 11, 2020
  • Profile Last Updated Aug 18, 2024
  • Last Activity May 8, 2025, 8:14 p.m. UTC
  • Location Nigeria
Profile Summary
Hi! I am Jehoshaphat, a software engineer, and designer who specializes in Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Product Design (UI/UX). I help companies and individuals to solve business problems through design, engineering, and writing. I can be relied upon to help your company achieve its goals. I am an avid developer and fast learner who is obsessed with details and quality. I always try to improve design, development, and communication processes.
Skills
Total Experience: 11 years
  • C# (12E, 11Y, 2C)

    12 experiences, across 11 years, with 2 courses
  • UI Design (7E, 9Y, 3C)

    7 experiences, across 9 years, with 3 courses
  • Git (9E, 7Y)

    9 experiences, across 7 years
  • UX Design (5E, 7Y, 1C)

    5 experiences, across 7 years, with 1 course
  • UX Research (2E, 4Y, 1C)

    2 experiences, across 4 years, with 1 course
  • Interaction Design (3Y, 1C)

    3 years of experience, with 1 course
  • Unity Augmented Reality Design and Development (3E, 7Y)

    3 experiences, across 7 years
  • Virtual Reality VR (8E, 4Y, 1C)

    8 experiences, across 4 years, with 1 course
  • Unity Game Design and Development (5E, 5Y, 2C)

    5 experiences, across 5 years, with 2 courses
  • Unity Virtual Reality Design and Development (8E, 4Y)

    8 experiences, across 4 years
  • Unity (2E, 8Y)

    2 experiences, across 8 years
  • Pro Tools (3Y)

    3 years of experience
  • Trello (2Y)

    2 years of experience
  • Visual Studio (3Y)

    3 years of experience
  • Github (3Y)

    3 years of experience
  • Adobe XD (3E, 4Y)

    3 experiences, across 4 years
  • Azure (3Y)

    3 years of experience
  • .NET (3Y)

    3 years of experience
  • Bootstrap (3Y)

    3 years of experience
  • Photoshop (3Y)

    3 years of experience
  • Wordpress (3E, 4Y)

    3 experiences, across 4 years
  • Firebase (2Y)

    2 years of experience
  • Data Structures

  • Figma (2E, 3Y)

    2 experiences, across 3 years
  • Augmented Reality AR (2E)

    2 experiences
  • Logic Pro X

  • ARCore

  • ARKit

  • C++ (1C)

    1 course
  • Java (1C)

    1 course
  • Agile (1C)

    1 course
Weekly Availability
Timezone Overlap with 06 - 21 per Week: 47h PST, 65h UTC
Day
Sunday
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
UTC
14 - 22
09 - 19
09 - 20
09 - 19
09 - 19
09 - 19
14 - 22
PST
07 - 15
02 - 12
02 - 13
02 - 12
02 - 12
02 - 12
07 - 15
Vetting
  • Interview Data
  • Software Engineering Process
  • Design Practice
  • Design Theory
  • Technical Breadth
  • Logical Thinking
  • Technical Strength
  • System Design
  • Productivity and Responsiveness
  • Teamwork
  • Agile Development Process
  • Intellectual Merit
  • Documentation
Experience
Software Engineer
Passion Project
Jul 2024 - Present
LD Talent Company
Project: C# Development - Merging & Sorting [Technical Vetting Challenge]
  • Data Structures
  • C#
  • Merged k-sorted linked lists into one sorted linked list using C#.
  • A priority queue was the Data Structures of choice for the implementation.
Website Links
  • https://www.youtube.com/watch?v=i2NW83AIUas&list=PLB9_nqPDEJef6wJrOwohZ0xLT1EsWWnbZ&index=5&t=35s
Senior Unity Developer (Simulation Team Lead)
Employment
Aug 2022 - Mar 2024
StanLab VR Company
Education Industry
Project: Virtual Laboratory Product(Desktop, Mobile and VR)
  • Visual Studio
  • Pro Tools
  • Git
  • Github
  • C#
  • Unity Augmented Reality Design and Development
  • Unity
  • Led the development and successful deployment of over 50 interactive physics, biology, and chemistry experiments within StanLab's Virtual Laboratory, resulting in a 25% increase in user engagement.
  • Designed and implemented a modular system architecture in C# with Visual Studio that reduced the time required to create new simulations, enabling the team to release updates and new features faster.
  • Rewrote the audio system for the Virtual Laboratory, leveraging Avid Pro Tools and Soundly to design unique sounds for various interactions, such as object pickups, fire etc, enhancing immersion.
  • Created a comprehensive Git commit style guide and documentation best practices on GitHub for the team, improving code quality and consistency, and facilitating easier onboarding for new developers.
  • Acted as a key liaison, integrating cross-functional knowledge to bridge gaps between simulation, web, and mobile teams. Unity Augmented Reality Design and Development was leveraged for VR versions
Website Links
  • https://youtu.be/BwKwNcaotsg?si=mPwgxdps_nyWfYJ6
Web Designer
Contract
Oct 2023 - Jan 2024
First Bridgeford Group Company
Real Estate Industry
Project: First Bridgeford Offices Website
  • UX Design
  • UI Design
  • Wordpress
  • Figma
  • I was tasked with designing the website, based on specific guidelines set by the founding team of the company.
  • Conducted UX Design (User Experience Design) to make the site accessible and useable.
  • Created the UI Design for the website in Figma.
  • Built the WordPress website using a combination of Elementor Pro and custom CSS.
Website Links
  • https://firstbridgefordglobal.com
Web Designer
Contract
Mar 2022 - May 2022
MHQ Lagos Company
Construction Industry
Project: MHQ Lagos Website
  • UI Design
  • Wordpress
  • Figma
  • I was commissioned to design this building website based on a combination of WordPress and Elementor Pro.
  • Created the UI Design for the website in Figma
  • Used Elementor Pro and Custom CSS to implement the UI Design.
Website Links
  • https://mhqlagos.com
Augmented Reality Software Engineer
Contract
Dec 2019 - Oct 2020
Tech4relief Company
Technology Industry
Project: Njoi Augmented Reality App
  • Git
  • Unity Augmented Reality Design and Development
  • C#
  • Firebase
  • Integrated ARKit, ARCore, and Vuforia into Njoi augmented reality App for iOS and Android.
  • Integrated Firebase Cloud Messaging and OneSignal for sending push notifications, and in-app messages on the iOS and Android versions of the Njoi augmented reality app.
  • Using the Unity3D game engine, I set up and programmed in C#, mobile responsive User Interface elements and screens. And used Git for version control.
  • Using the Unity3D game engine, I set up and used C# to program video content ingestion from Cloudinary into Njoi augmented reality app.
  • Using Unity Augmented Reality Design and Development I set up and used C# to program accessible interactions in Njoi augmented reality app.
Website Links
  • https://play.google.com/store/apps/details?id=com.DajihoStudio.Njoi
Web Designer
Contract
Jan 2020 - May 2020
The Professional Artisans Clubhouse Company
Construction Industry
Project: PAAISAT Website Design and Development
  • UX Design
  • Adobe XD
  • UI Design
  • Wordpress
  • Conducted UX Design (User Experience Design) to make the site accessible and useable.
  • Created the UI Design for the website in Adobe XD.
  • Built the WordPress website using a combination of Elementor Pro and custom CSS.
C.T.O
Contract
May 2018 - Dec 2019
EduXtra Inc Company
Technology Industry
Project: VR Education Apps
  • Virtual Reality VR
  • Unity Game Design and Development
  • Git
  • Unity Virtual Reality Design and Development
  • Trello
  • I established the company’s technical vision.
  • I used Unity Virtual Reality Design and Development skills for designing and developing Virtual Reality VR Education Apps.
  • I used Unity Game Design and Development skills for designing and developing Virtual Reality VR Education Apps.
  • I used Git for versioning my code.
  • I used Trello for managing projects.
VR Developer
Contract
Jul 2019 - Oct 2019
Praxis Labs, Inc Company
Technology Industry
Project: Praxis Labs Pilot 1.0
  • Virtual Reality VR
  • Git
  • Unity Virtual Reality Design and Development
  • Logic Pro X
  • C#
  • Using Unity3D game engine and Oculus SDK, I worked on Praxis Labs Pilot 1.0 10 minutes Virtual Reality VR experience about gender bias in the US workplace designed and developed for the Oculus Quest.
  • I used Unity Virtual Reality Design and Development and C# to design, set up, and program scene management, branching, and interactions.
  • I used Unity3D game engine and C# to design, set up, and program accessibility features and Git for code versioning and GitHub for collaborating on code with other developers on the project
  • I used iZotope RX Editor and Logic Pro X to edit audio tracks and used C# to synchronize them with interactions and animations in the Unity3D game engine.
  • I iterated and improved on the aforementioned tasks to fix bugs and improve user experience.
VR Developer
Contract
May 2019 - Jun 2019
Znexx Designs Limited Company
Technology Industry
Project: Offshore Oil Rig Machine Operation
  • Unity Virtual Reality Design and Development
  • Git
  • Virtual Reality VR
  • C#
  • I used the Unity3D game engine, OpenVR SDK, and C# to design, set up, and program scene management, branching, and interactions.
  • I used C# to program Physics and Visual Effects and Git for code versioning.
  • I used Unity Virtual Reality Design and Development to add Teleportation locomotion.
  • I used C# to synchronize audio effects with interactions and animations
  • I used OpenVR SDK to add hand presence in Virtual Reality VR.
Website Links
  • https://youtu.be/l50cUrxCeF4?list=PLd6LIczANt1LZZDyQzWGz5rM5b7b31wZ8
VR Developer
Contract
Mar 2019 - Apr 2019
Znexx Designs Limited Company
Technology Industry
Project: Separator VR Application
  • Unity Virtual Reality Design and Development
  • Git
  • Virtual Reality VR
  • C#
  • I used the Unity3D game engine, SteamVR SDK, and C# to design, set up, and program scene management, branching, interactions, and assessment logging.
  • I used Unity Virtual Reality Design and Development to add Teleportation locomotion.
  • I used C# to synchronize audio effects with interactions, program physics, and fluid simulation functionalities in the Separator Virtual Reality VR App.
  • I used Git for version control.
  • I iterated and improved on the aforementioned tasks to fix bugs and improve user experience.
VR Developer
Contract
Feb 2018 - Feb 2019
Znexx Designs Limited Company
Technology Industry
Project: Offshore Oil Rig Tour VR Application
  • Unity Virtual Reality Design and Development
  • Git
  • Virtual Reality VR
  • C#
  • I used C# and Photon Unity 3D Networking Framework SDKs to add Real-time collaboration in Virtual Reality VR.
  • I used the Unity3D game engine, SteamVR SDK, and C# to design, set up, and program interactions.
  • I used SteamVR SDK to add locomotion.
  • I used Git for version control.
  • I used Unity Virtual Reality Design and Development to add hand presence to the VR App.
Website Links
  • https://youtu.be/YqqpV8GTrQc
Classroom Mentor
Contract
Dec 2017 - Apr 2018
Udacity Company
Technology Industry
Project: Learn ARKit with Unity Nanodegree
  • Unity Augmented Reality Design and Development
  • I provided on-demand support for learners in the Learn ARKit with Unity Nanodegree program which resulted in a 99% Nanodegree completion rate.
  • I kept learners accountable through weekly check-ins and built a relationship with them as I guided them through their Nanodegree program.
  • I supported learners by answering questions in a timely manner and providing the support needed for completing their capstone projects.
  • I helped learner unblock while learning Unity Augmented Reality Design and Development.
IT Lead
Employment
Dec 2016 - Jan 2018
Eraskom Limited Company
Telecommunications Industry
Project: Eclipse
  • UX Design
  • Adobe XD
  • UI Design
  • Photoshop
  • I managed all of the design and development of products and services across the Web and Mobile platforms.
  • Established UX design as the first stage of all Web and mobile application developments, instituting a user-centered design approach.
  • I led the UI Design and UX Design of Eclipse's web and mobile applications.
  • I used Adobe Photoshop and Adobe XD for the UI Design of Eclipse Android, iOS, and web Apps.
  • Focused on User Research, Mockups, Wire-framing, Interaction Design, UI Design, and Usability Tests.
Website Links
  • https://www.behance.net/gallery/108359769/Eclipse-Mobile
Product Designer
Contract
Oct 2017 - Dec 2017
Nani Company
Technology Industry
  • UX Design
  • Adobe XD
  • UI Design
  • UX Research
  • Conducted extensive user research and interviews to understand the problems Nigerians face when looking for reliable and professional domestic staff and how Nani could solve them.
  • Conducted extensive UX Research and interviews to understand the relative importance of features in Nani Mobile applications in addressing the needs of getting reliable domestic staff in Nigeria.
  • Using Adobe XD and Figma, I made high-definition renders of components, screens, and flows, informed by data from user research.
  • I focused on User Research, Mockups, Wire-framing, Interaction Design, UX Design, UI Design, and Usability Tests.
Website Links
  • https://www.behance.net/gallery/51887257/Nanni-App
VR Developer
Course Project
Sep 2017 - Dec 2017
Udacity Company
Technology Industry
Project: Rube Goldberg Game
  • Virtual Reality VR
  • Unity Game Design and Development
  • Git
  • Unity Virtual Reality Design and Development
  • C#
  • I used Unity Game Design and Development skills to build a Rube Goldberg puzzle for users, using the SteamVR API in Unity for the HTC Vive Virtual Reality VR Headset.
  • I used C# to program Physics to provide more realism to the puzzles and used VR locomotion to provide the user with freedom of movement to solve the puzzle.
  • I used Unity Virtual Reality Design and Development skills to design user interfaces and interactions that don't make the user sick in VR.
  • I used Git for code versioning while working on this Virtual Reality VR Game.
VR Developer
Course Project
Oct 2017 - Dec 2017
Udacity Company
Technology Industry
Project: Performance Bounceback
  • Virtual Reality VR
  • Unity Game Design and Development
  • Git
  • Unity Virtual Reality Design and Development
  • C#
  • I used Unity Virtual Reality Design and Development skills to optimize a poorly performing SteamVR application so users could play at 90 FPS.
  • I used Unity Game Design and Development skills to minimize the bottleneck between the GPU and CPU, using low poly 3D Models, and Streamlined C# scripts.
  • I used Git for code versioning while working on this Virtual Reality VR Application.
CTO
Contract
Nov 2014 - Jan 2016
Arks TV Company
Arts and Entertainment Industry
  • Azure
  • .NET
  • UI Design
  • C#
  • Bootstrap
  • I developed the Arks TV web App using ASP .NET MVC and C#.
  • I used photoshop for the UI Design of Arks TV Web and mobile applications.
  • I used Bootstrap for implementing the Arks TV web App UI Design.
  • I deployed the Arks TV web App on Azure.
LD Experience
Client Projects
Developer
Contract
Feb 2022 - Feb 2025
Thea Client's Company/Project
Healthcare Industry
  • UX Design
  • UI Design
  • Interaction Design
  • UX Research
  • Thea is a mental health app that helps remote workers/individuals working from home improve their focus and productivity while reducing stress and anxiety and transforming their mental health.
  • Thea uses the Pomodoro Technique, a time management method that breaks down work into intervals, separated by short breaks.
  • Thea includes a built-in timer, task manager, and progress tracker to help users stay on track and track their progress. Thea works on both Windows and Mac computers.
  • Thea also includes a posture tracker to help you sit properly and comfortably while keeping a healthy spine and preventing back pains.
  • I conducted UX Research to build Thea into a product that users will love and use daily ensuring great UX Design. I worked on Thea's Windows, Mac and Website UI Design and Interaction Design in Figma.
Website Links
  • https://aibuddy-475.herokuapp.com/
really nice design integration of different ideas
Review given by the client for this project.
Developer
Contract
Apr 2022 - Apr 2022
pathos-labs Client's Company/Project
Project: pathoslabs
  • ARCore
  • ARKit
  • Augmented Reality AR
  • C#
  • Unity
  • Improved upon a workout visualization Augmented Reality AR App for PathosLab using Unity and C#
  • Implemented user interface onboarding and interaction model tutorials using AR Foundation UX onboarding SDK that provides a layer for ARKit and ARCore UX to get built from one codebase.
Developer
Contract
Jan 2022 - Apr 2022
Inspirit Client's Company/Project
  • Virtual Reality VR
  • Augmented Reality AR
  • Unity Game Design and Development
  • Worked on Unity Game Design and Development for their science and education application.
  • Thought about appropriate Augmented Reality AR / Virtual Reality VR design for the students.
Developer
Contract
Feb 2021 - Mar 2021
Swami Infosys Project Client's Company/Project
Arts and Entertainment Industry
  • Unity Game Design and Development
  • Unity Virtual Reality Design and Development
  • C#
  • I was tasked with building a collaboration platform where people can work together in Realtime, in a shared 3D space from anywhere in the world.
  • Created the solution above using Unity Virtual Reality Design and Development.
  • Implemented the logic for this solution that leverages skills in Unity Game Design and Development, by using C#.
  • Used Photon for implementing the networking feature.
Jehosh was awesome committed and very responsible
Review given by the client for this project.
Video Projects
How to implement django-tenant-schemas with a fixed URL
Sep 2020 - Jan 2022
Frontend Developer
Technology
  • C#
  • UI Design
  • Git
  • UX Design
  • UX Research
  • Interaction Design
  • Unity Augmented Reality Design and Development
  • Led user research for a new construction site documentation tool.
  • Hosted workshops to synthesize user insights into design requirements.
  • Designed 3D concepts and built prototypes to investigate new tool form factors.
  • Researched existing digital solutions and prioritized key features for app release.
Website Links
  • https://blog.learningdollars.com/2020/08/02/how-to-implement-django-tenant-schemas-with-a-fixed-url/
  • https://agile-headland-01373.herokuapp.com/
Github Links
  • https://github.com/MainaKamau92/rickandmortycharacters
  • https://github.com/learningdollars/mainak-django-tenant-schemas
LD Ventures
Thea
Sep 2020 - Jan 2022
Frontend Developer
Technology
  • C#
  • UI Design
  • Git
  • UX Design
  • UX Research
  • Interaction Design
  • Unity Augmented Reality Design and Development
  • I used the Django Rest Framework to create a multi tenant API with the aid of the django-tenant-schemas package.
  • I used the Postgres Database as the persistence layer and specifically the PostgreSQL Schemas to ensure that all tenants using the API had their data.
  • I used the REST architecture in designing my API.
  • Researched existing digital solutions and prioritized key features for app release.
Website Links
  • https://blog.learningdollars.com/2020/08/02/how-to-implement-django-tenant-schemas-with-a-fixed-url/
  • https://agile-headland-01373.herokuapp.com/
Github Links
  • https://github.com/MainaKamau92/rickandmortycharacters
  • https://github.com/learningdollars/mainak-django-tenant-schemas
Lifelong Learning Projects Reviewed
How to develop a double pull layout in android studio
Qualifications
Education
Benue State Polytechnic [Graduation Diploma Confirmed]
Dec 2010 - Dec 2012
Diploma (Computer Science)
Udacity
Aug 2017 - Feb 2018
Nanodegree (Virtual Reality)
Ronik Polytechnic [Graduation Diploma Confirmed]
Aug 2014 - Aug 2016
Higher National Diploma (HND) (Computer Science)
Courses
Software Engineering
Aug 2019 - Dec 2019
Ronik Polytechnic
  • C++
  • Java
  • Interaction Design
  • Agile
Human Computer Interactions
Aug 2019 - Dec 2019
Ronik Polytechnic
  • UX Design
  • UI Design
  • Virtual Reality VR
  • UX Research
Intro to Game Development
Feb 2018 - Apr 2018
Michigan State University via Coursera
  • Unity Game Design and Development
  • UI Design
  • C#
Principles of Game Design
Jun 2018 - Sep 2018
Michigan State University via Coursera
  • Unity Game Design and Development
  • UI Design
  • C#
Reviews
Client Project Reviews
Thea
really nice design integration of different ideas
Swami Infosys Project
Jehosh was awesome committed and very responsible
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